3|Using POV-Ray for Unix|povdoc_000.html#target_0
4|Introduction|povdoc_001.html#target_1
5|What is POV-Ray(TM)?|povdoc_002.html#target_2
5|What is POV-Ray for Unix?|povdoc_003.html#target_3
6|... And What Is It Not?|povdoc_003.html#target_4
5|Who Can Use POV-Ray for Unix?|povdoc_004.html#target_5
5|Spelling|povdoc_004.html#target_6
5|Reporting Bugs|povdoc_004.html#target_7"
5|Trademarks|povdoc_004.html#target_8
4|New Features|povdoc_005.html#target_9
5|I/O Restrictions|povdoc_005.html#target_10
5|Display Options|povdoc_005.html#target_11
4|Getting Started|povdoc_006.html#target_12
5|Starting a Render Job|povdoc_007.html#target_13
5|Tutorials|povdoc_008.html#target_14
4|I/O Restrictions|povdoc_009.html#target_15
5|High-Level Configuration|povdoc_010.html#target_16
5|Low-Level Configuration|povdoc_011.html#target_25
4|Understanding File Types|povdoc_012.html#target_28
5|POV Files|povdoc_012.html#target_29
5|INI Files|povdoc_012.html#target_30
5|INI File Sections|povdoc_012.html#target_31
4|Understanding POV-Ray Options|povdoc_013.html#target_32
5|Special Command-Line Options|povdoc_014.html#target_33
4|Bug Reports|povdoc_015.html#target_34
5|Feature Requests are not bugs|povdoc_015.html#target_35
5|Known Bugs|povdoc_015.html#target_36
5|Spelling|povdoc_015.html#target_37
5|Bug Reporting via Email|povdoc_015.html#target_38
5|Bug Reporting via our News Server|povdoc_016.html#target_39
4|Speed Considerations|povdoc_017.html#target_40
5|Render Priority|povdoc_017.html#target_41
5|Render Window|povdoc_017.html#target_42
5|Memory|povdoc_017.html#target_43
5|Scene Features|povdoc_017.html#target_44
5|Render Quality|povdoc_017.html#target_45
4|POV-Ray Accessories|povdoc_018.html#target_46
5|The IRTC CDROM's|povdoc_019.html#target_47
5|The IRTC CDROM (Year Three)|povdoc_020.html#target_48
5|The IRTC CDROM (Year Two)|povdoc_021.html#target_49
5|The IRTC CDROM (Year One)|povdoc_022.html#target_50
3|Introduction to POV-Ray|povdoc_023.html#target_51
4|Program Description|povdoc_024.html#target_52
4|What is Ray-Tracing?|povdoc_025.html#target_53
4|What is POV-Ray?|povdoc_026.html#target_54
5|Features|povdoc_027.html#target_55
5|The Early History of POV-Ray|povdoc_028.html#target_56
4|How Do I Begin?|povdoc_029.html#target_60
4|Notation and Basic Assumptions|povdoc_030.html#target_61
4|What's New in POV-Ray 3.5?|povdoc_031.html#target_62
5|Noise Changes|povdoc_032.html#target_63
5|Photons, Dispersion and Improved Radiosity|povdoc_033.html#target_64
5|New Light Source Types and Light Groups|povdoc_034.html#target_65
5|Isosurface and Parametric Objects|povdoc_035.html#target_66
5|Sphere Sweep Object|povdoc_036.html#target_67
5|New More Compact Mesh Object & Solid Mesh|povdoc_037.html#target_68
5|UV Mapping|povdoc_038.html#target_69
5|Improved Textures|povdoc_039.html#target_70
5|Improved and Faster Media|povdoc_040.html#target_71
5|New Patterns|povdoc_041.html#target_72
5|New Functions|povdoc_042.html#target_73
5|Additional New Features|povdoc_043.html#target_74
5|Bug Fixes and Enhancements|povdoc_044.html#target_75
5|Changed features that may 'break' old scenes|povdoc_045.html#target_76
5|New Keywords|povdoc_046.html#target_77
3|Beginning Tutorial|povdoc_047.html#target_78
4|Our First Image|povdoc_048.html#target_79
5|Understanding POV-Ray's Coordinate System|povdoc_049.html#target_80
5|Adding Standard Include Files|povdoc_050.html#target_83
5|Adding a Camera|povdoc_051.html#target_84
5|Describing an Object|povdoc_052.html#target_85
5|Adding Texture to an Object|povdoc_053.html#target_86
5|Defining a Light Source|povdoc_054.html#target_87
4|Basic Shapes|povdoc_055.html#target_88
5|Box Object|povdoc_056.html#target_89
5|Cone Object|povdoc_057.html#target_91
5|Cylinder Object|povdoc_058.html#target_93
5|Plane Object|povdoc_059.html#target_95
5|Torus Object|povdoc_060.html#target_97
4|CSG Objects|povdoc_061.html#target_98
5|What is CSG?|povdoc_062.html#target_99
5|CSG Union|povdoc_063.html#target_100
5|CSG Intersection|povdoc_064.html#target_102
5|CSG Difference|povdoc_065.html#target_104
5|CSG Merge|povdoc_066.html#target_106
5|CSG Pitfalls|povdoc_067.html#target_108
6|Co-incident Surfaces|povdoc_067.html#target_109
4|Spline Based Shapes|povdoc_068.html#target_110
5|Lathe Object|povdoc_069.html#target_111
5|Surface of Revolution Object|povdoc_070.html#target_114
5|Prism Object|povdoc_071.html#target_115
5|Sphere Sweep Object|povdoc_072.html#target_120
5|Bicubic Patch Object|povdoc_073.html#target_121
5|Text Object|povdoc_074.html#target_123
4|Polygon Based Shapes|povdoc_075.html#target_124
5|Mesh Object|povdoc_076.html#target_125
5|Mesh2 Object|povdoc_077.html#target_126
5|Polygon Object|povdoc_078.html#target_130
4|Other Shapes|povdoc_079.html#target_131
5|Blob Object|povdoc_080.html#target_132
5|Height Field Object|povdoc_081.html#target_135
5|Isosurface Object|povdoc_082.html#target_136
5|Poly Object|povdoc_083.html#target_145
5|Superquadric Ellipsoid Object|povdoc_084.html#target_148
4|The Light Source|povdoc_085.html#target_149
5|The Pointlight Source|povdoc_086.html#target_151
5|The Spotlight Source|povdoc_087.html#target_152
5|The Cylindrical Light Source|povdoc_088.html#target_154
5|The Area Light Source|povdoc_089.html#target_157
5|The Ambient Light Source|povdoc_090.html#target_160
5|Light Source Specials|povdoc_091.html#target_162
6|Using Shadowless Lights|povdoc_091.html#target_163
6|Assigning an Object to a Light Source|povdoc_091.html#target_165
6|Using Light Fading|povdoc_091.html#target_167
4|Simple Texture Options|povdoc_092.html#target_169
5|Surface Finishes|povdoc_093.html#target_170
5|Adding Bumpiness|povdoc_094.html#target_171
5|Creating Color Patterns|povdoc_095.html#target_172
5|Pre-defined Textures|povdoc_096.html#target_175
4|Advanced Texture Options|povdoc_097.html#target_176
5|Pigments|povdoc_098.html#target_177
5|Normals|povdoc_099.html#target_191
5|Finishes|povdoc_100.html#target_196
5|Working With Pigment Maps|povdoc_101.html#target_204
5|Working With Normal Maps|povdoc_102.html#target_206
5|Working With Texture Maps|povdoc_103.html#target_209
5|Working With List Textures|povdoc_104.html#target_210
5|What About Tiles?|povdoc_105.html#target_211
5|Average Function|povdoc_106.html#target_212
5|Working With Layered Textures|povdoc_107.html#target_214
5|When All Else Fails: Material Maps|povdoc_108.html#target_217
5|Limitations Of Special Textures|povdoc_109.html#target_219
4|Using the Camera|povdoc_110.html#target_220
5|Using Focal Blur|povdoc_111.html#target_221
4|Using Atmospheric Effects|povdoc_112.html#target_222
5|The Background|povdoc_113.html#target_223
5|The Sky Sphere|povdoc_114.html#target_224
5|The Fog|povdoc_115.html#target_228
5|The Rainbow|povdoc_116.html#target_238
4|Making Animations|povdoc_117.html#target_242
5|The Clock Variable: Key To It All|povdoc_118.html#target_243
5|Clock Dependant Variables And Multi-Stage Animations|povdoc_119.html#target_244
5|The Phase Keyword|povdoc_120.html#target_245
5|Do Not Use Jitter Or Crand|povdoc_121.html#target_247
5|INI File Settings|povdoc_122.html#target_251
3|Advanced Tutorial|povdoc_123.html#target_256
4|Radiosity Tutorial|povdoc_124.html#target_257
5|Introduction|povdoc_125.html#target_258
5|Radiosity with conventional lighting|povdoc_126.html#target_259
5|Radiosity without conventional lighting|povdoc_127.html#target_261
5|Normals and Radiosity|povdoc_128.html#target_262
5|Performance considerations|povdoc_129.html#target_264
4|POV-Ray SDL tutorial: A raytracer|povdoc_130.html#target_266
5|Introduction|povdoc_131.html#target_267
5|The idea and the code|povdoc_132.html#target_268
5|Short introduction to raytracing|povdoc_133.html#target_269
5|Global settings|povdoc_134.html#target_270
5|Scene definition|povdoc_135.html#target_271
5|Initializing the raytracer|povdoc_136.html#target_272
5|Ray-sphere intersection|povdoc_137.html#target_273
5|The Trace macro|povdoc_138.html#target_276
5|Calculating the image|povdoc_139.html#target_286
5|Creating the colored mesh|povdoc_140.html#target_287
5|The Camera-setup|povdoc_141.html#target_293
3|POV-Ray Options|povdoc_142.html#target_294
4|Setting POV-Ray Options|povdoc_143.html#target_295
5|Command Line Switches|povdoc_144.html#target_296
5|Using INI Files|povdoc_145.html#target_297
5|Using the POVINI Environment Variable|povdoc_146.html#target_298
4|Options Reference|povdoc_147.html#target_299
5|Animation Options|povdoc_148.html#target_300
5|Output Options|povdoc_149.html#target_328
5|Scene Parsing Options|povdoc_150.html#target_427
5|Shell-out to Operating System|povdoc_151.html#target_442
5|Text Output|povdoc_152.html#target_458
5|Tracing Options|povdoc_153.html#target_492
3|Scene Description Language|povdoc_154.html#target_527
4|Language Basics|povdoc_155.html#target_528
4|Language Directives|povdoc_165.html#target_656
4|POV-Ray Coordinate System|povdoc_174.html#target_700
4|Camera|povdoc_180.html#target_713
4|Objects|povdoc_186.html#target_749
4|Interior|povdoc_196.html#target_980
4|Textures|povdoc_205.html#target_1000
4|Media|povdoc_218.html#target_1185
4|Atmospheric Effects|povdoc_222.html#target_1209
4|Photons|povdoc_228.html#target_1233
4|Global Settings|povdoc_234.html#target_1265      
3|Standard Include Files|povdoc_246.html#target_1308
4|The file arrays.inc|povdoc_247.html#target_1310
4|The file chars.inc|povdoc_248.html#target_1318
4|The file colors.inc|povdoc_249.html#target_1319
4|The file consts.inc|povdoc_252.html#target_1327
4|The file debug.inc|povdoc_261.html#target_1336
4|The file finish.inc|povdoc_262.html#target_1340
4|The file functions.inc|povdoc_263.html#target_1341
4|The file glass.inc|povdoc_267.html#target_1436
4|The file glass_old.inc|povdoc_273.html#target_1442
4|The file math.inc|povdoc_276.html#target_1445
4|The file metals.inc, golds.inc|povdoc_280.html#target_1494
4|The file rand.inc|povdoc_283.html#target_1497
4|The file shapes.inc, shapes_old.inc, shapes2.inc, shapesq.inc|povdoc_286.html#target_1529
4|The file skies.inc, stars.inc|povdoc_291.html#target_1559
4|The file stones.inc, stones1.inc, stones2.inc, stoneold.inc|povdoc_294.html#target_1562
4|The file stdinc.inc|povdoc_297.html#target_1565
4|The file strings.inc|povdoc_298.html#target_1566
4|The file textures.inc|povdoc_299.html#target_1573
4|The file transforms.inc|povdoc_307.html#target_1585
4|The file woodmaps.inc, woods.inc|povdoc_308.html#target_1597
4|Other files|povdoc_311.html#target_1600        
3|Appendices|povdoc_321.html#target_1611
4|POV-Ray Legal Document|povdoc_322.html#target_1612
4|The POV-Team|povdoc_323.html#target_1613
5|Contacting the Authors|povdoc_324.html#target_1614
5|The TAG|povdoc_325.html#target_1615
5|POV-Ray 3.5 Development|povdoc_326.html#target_1616
4|What to do if you don't have POV-Ray|povdoc_327.html#target_1617
5|Which Version of POV-Ray should you use?|povdoc_328.html#target_1618
6|Microsoft Windows 9x/NT/2000|povdoc_328.html#target_1619
6|Linux for Intel x86|povdoc_328.html#target_1620
6|Apple  Macintosh|povdoc_328.html#target_1621
6|Generic Unix|povdoc_328.html#target_1622
6|All Versions|povdoc_328.html#target_1623
5|Where to Find POV-Ray Files|povdoc_329.html#target_1624
6|World Wide Website www.povray.org|povdoc_329.html#target_1625
6|Books, Magazines and CD-ROMs|povdoc_329.html#target_1626
4|Suggested Reading|povdoc_330.html#target_1627
3|POV-Ray Questions and Tips|povdoc_331.html#target_1628
4|Language|povdoc_332.html#target_1629
5|Tips and tricks to achieve useful things|povdoc_333.html#target_1630
5|Things that don't work as one expects|povdoc_334.html#target_1643
5|Other related things|povdoc_335.html#target_1652
4|File Formats|povdoc_336.html#target_1658
5|Saving the image to disk|povdoc_337.html#target_1659
5|Can I convert my POV-Ray scenes to another format?|povdoc_338.html#target_1660
5|How can I convert my scenes from format X to POV-Ray format?|povdoc_339.html#target_1661
5|How do I import all of my textures I created in 3DS Max into POV-Ray?|povdoc_340.html#target_1662
5|How can I avoid artifacts and still get good JPEG compression?|povdoc_341.html#target_1663
5|Why are there no converters from POV to other formats?|povdoc_342.html#target_1664
5|Why are triangle meshes in ASCII format?|povdoc_343.html#target_1665
4|Utilities, models, etc|povdoc_344.html#target_1666
5|What is the best animation program available?|povdoc_345.html#target_1667
5|Creating/viewing MPEG-files|povdoc_346.html#target_1668
5|Where can I find models/textures?|povdoc_347.html#target_1669
5|What are the best modellers for POV-Ray?|povdoc_348.html#target_1670
5|Any POV-Ray modellers for Mac?|povdoc_349.html#target_1671
5|Is there any user gallery of POV-Ray images?|povdoc_350.html#target_1672
5|Any good heightfield modellers?|povdoc_351.html#target_1673
5|Any easy way of creating trees?|povdoc_352.html#target_1674
4|Rendering speed|povdoc_353.html#target_1675
5|Will POV-Ray render faster with a 3D card?|povdoc_354.html#target_1676
5|How do I increase rendering speed?|povdoc_355.html#target_1677
5|CSG speed|povdoc_356.html#target_1678
5|Does POV-Ray support 3DNow?|povdoc_357.html#target_1679
4|Miscellaneous questions|povdoc_358.html#target_1680
5|Suggesting new features|povdoc_359.html#target_1681
5|I'm getting a 'Illegal grid value in dda_traversal()'|povdoc_360.html#target_1682
5|No beep when finished?|povdoc_361.html#target_1683
5|POV-Ray viruses?|povdoc_362.html#target_1684
5|GUI for Unix POV-Ray?|povdoc_363.html#target_1685
4|Moray questions|povdoc_364.html#target_1686
5|Changing handedness?|povdoc_365.html#target_1687
5|Moray objects get mirrored in POV-Ray|povdoc_366.html#target_1688
5|Importing POV-Ray files|povdoc_367.html#target_1689
5|How do Moray UDOs work?|povdoc_368.html#target_1690
4|While-loop tutorial|povdoc_369.html#target_1691
5|What a while-loop is and what it is not|povdoc_370.html#target_1692
5|How does a single while-loop work?|povdoc_371.html#target_1693
5|How do I make a while-loop?|povdoc_372.html#target_1694
5|What is a condition and how do I make one?|povdoc_373.html#target_1695
5|What about loop types other than simple for-loops?|povdoc_374.html#target_1696
5|What about nested loops?|povdoc_375.html#target_1697
5|Mixed-type nested loops|povdoc_376.html#target_1698
5|Other things to note|povdoc_377.html#target_1699
4|The shadow line artifact|povdoc_378.html#target_1700
5|What is the problem?|povdoc_379.html#target_1701
5|What causes the problem?|povdoc_380.html#target_1702
5|Can this problem be solved?|povdoc_381.html#target_1703
5|Possible solutions?|povdoc_382.html#target_1704
4|Smooth triangle artifact|povdoc_383.html#target_1705
5|What is the problem?|povdoc_384.html#target_1706
5|What causes the problem?|povdoc_385.html#target_1707
5|Can this problem be solved?|povdoc_386.html#target_1708
3|Quick References|povdoc_387.html#target_1709
4|SDL Quick Reference|povdoc_387.html#target_1710
5|Quick Reference Contents|povdoc_388.html#target_1711
5|The Scene|povdoc_389.html#target_1714
5|Language Basics|povdoc_390.html#target_1717
5|Language Directives|povdoc_391.html#target_1743
5|Transformations|povdoc_392.html#target_1772
5|Camera|povdoc_393.html#target_1775
5|Lights|povdoc_394.html#target_1777
5|Objects|povdoc_395.html#target_1783
5|Object Modifiers|povdoc_396.html#target_1804
5|Texture|povdoc_397.html#target_1819
5|Media|povdoc_398.html#target_1850
5|Atmospheric Effects|povdoc_399.html#target_1853
5|Global Settings|povdoc_400.html#target_1868
3|POV-Ray CDROM's and Accessories|povdoc_401.html#target_1877
4|The POV-Ray 10th Anniversary Commemorative Keyring|povdoc_402.html#target_1878
4|The IRTC CDROM's|povdoc_403.html#target_1879
5|The IRTC CDROM (Year Four)|povdoc_404.html#target_1880
5|The IRTC CDROM (Year Three)|povdoc_405.html#target_1881
5|The IRTC CDROM (Year Two)|povdoc_406.html#target_1882
5|The IRTC CDROM (Year One)|povdoc_407.html#target_1883
3|Full Table of Contents|index.html
